BladeRunner
This is a walkthrough for Blade Runner.
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The gameplay varies, and somethings are already decided upon once a new
game starts, so this Walkthrough should be used more as a guide, rather
than a direct set of instructions. You might want to save often, so you
can backtrack over mistakes. Under Conversation Mode, pick USER CHOICE.
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ACT I
RUNCITER'S
OUTSIDE: Talk to the cop. Inspect the front door (do not walk through it
yet), then look for clues on the firehydrant. You'll discover a piece of
chrome on the
street below the firehydrant. Select the crowd and the cop will
interview them for more clues. INSIDE: Pick up the ammo shells on the
floor where Roy
enters. Talk to Runciter, ask him about Lucy, her References, Motives,
and Replicant Manufacturers. Select the video camera hanging in the
upper left. Now
walk over
to Lucy's desk in the upper right. LUCY'S CORNER: Pick up the Toy Dog in
the lower left, the Chopsticks in the lower right, and the candybar
wrapper on
the desk. For kicks, look at the poster and touch the monkey. Leave the
store
OUTSIDE: Talk the cop a couple times more. Go to your spinner.
POLICE HEADQUARTERS
2nd FLOOR: The TV will come on as you step off the elevator. Throughout
the game, check your TV at Roy's apartment, in his bedroom. In this
variation, the
announcer reports how Tyrell recalled his Nexus Entertainment series.
This keys off that Gordo is a Replicant in this version.
Enter the MAINFRAME/ESPER room to the right.
MAINFRAME: UPLOAD/DOWNLOAD
information on the rightmost vidscreen. Then, select the ESPER Unit on
the left. Examine the 1st new photo. You'll find Lucy just to the right
of a green
monitor in the middle of the scene. Focus in on her ankle,
and you'll discover a piece of Dragonfly jewelry. Check the back of the
room on her desk for another clue. Looking at the 2nd photo, you'll find
Clovis walking through the door. Highlight the back of the sedan
(backlights and license plate). Then highlight just the trunk (do not
include the license plate). This will give Roy a total of 6 new photos.
Return to the elevator. 3rd FLOOR: In the lab, talk to Dino. He'll give
you some good
information on Runciter's. Make sure you squeeze all you
can out of him, because you'll never see him again after this. Return to
the roof.
CHINATOWN HOWIE LEE'S
BAR: Speak to Gordo (dressed in red and seated at bar) a couple of
times. Takl to Howie Lee (behind the bar) about Lucy's Photo, Runciter
clues, his
employee, and toss in some small talk. Enter Lee's Kitchen behind the
bar.
KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes telling you
where he thinks he saw her, try to start jumping to the right. When
Zuben turns over his pot, Roy will be able to dodge the spill and
scramble to your feet faster. Follow Zuben through the door and continue
around the right
corner of the alley. Ignore the bum at the trashbin and go into the next
building.
WAREHOUSE: Quickly run up the stairs on to the right. Once in the
hallway, proceed to the locked door ahead of you. As you do, Zuben jumps
down from
behind, blocking your exit. If you wish to sympathize with the
Replicants, put your gun away. Zuben will be curious and then
flee. If you return to Roy's apartment and check the vidphone, Lucy
leaves a message thanking you. If you wish to do your job, retire
Zuben. Check his corpse for a photo of him. Return to mainroom and exit
through the garage door to a spinner. S
TREET NEARS LEE'S:
After you talk to Gaff, re-enter the alleyway just to the right of Lee's
bar on the far left. If you dig around in the trashbi, Roy will
find a license plate. Return to the spinner.
ROY'S APARTMENT
ROY'S BEDROOM:
Check the vidphone (a blinking red light indicates a call). Check the TV
near the balcony, then go to bed.
ACT II
TYRELL CORP
TYRELL LOBBY: Enter the elevator.
EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to the
right of the door. If there, also pick up a brown brochere on the
floor. Enter the anti-grav chamber.
MURDER SCENE:
Introduce Roy to the crime scene photographer. Pick up the Kingston
Kitchen's white takeout box in the center of the room. You'll find
a dog collar just the left of the door and down. Inspect the dog
bodies to the right of the room, then proceed to Eisnehower's body on
the left for inspection. Return to the lab.
EISENDULLER'S LAB: Check the console just to the right of the anti-grav
door. Using the name on the dog collar, you gain access to isenduller's
DNA Material. Return to the elevator.
TYRELL LOBBY: Ask Crystal about her case. Interview the Security Guard
about Tyrell, Security, the murder Victim, and the Earring.
POLICE HEADQUARTERS
MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the security
disc. Focus in on Sadik's head for a hardcopy. You will also discover a
dog in the middle right and a crate in the lower right. This will
give you 3 new photos.
LOBBY: Enter Bryant's office at the bottom of the screen. Report in with
Guzza and request a meeting with Tyrell. Return to the roof.
TYRELL CORP
TYRELL'S CHAMBER: Speak to Rachael & then Tyrell for information.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD interviews with Grigorian.
BASEMENT: Ask Grigorian about the Protest, CARS, and then VK him. You
might want to save the game prior to VK'ing him. The VK device halts
after 10 questions, whether you know the nature of the person or not.
Saving the game prior to questioning lets you retry until you get a
positive ID.
ANIMOID ROW
DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise and
the Dragonfly Earring Roy found. If you rattle the Scorpion Cage on her
counter twice, Roy will be injected with deadly poison, but survive -- a
possible solution would be that he is a replicant. Introduce yourself to
Hasan, the
snake dealer next to the booth. Speak to him three times to gain new
information.
BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK him. Afterwards,
talk to him again, and he'll modify your KIA so Roy only UPLOADS what
he wants to into the MAINFRAME. Only ask Bob about Hasan after VK'g him.
KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and show
her Sadik's Photo.
GREEN PALACE: If Izo is not outside his storefront, walk around Animoid
Row again, possibly returning to the Dragonfly Booth to decide if you
want to purchase a braclet with the name of Roy's dog on it. This
wandering ometimes resets encounters. Once you meet Izo, ask him about
Weapons, the
Dragonfly Earring, and Grigorian if you get the chance. When he flashes
his camera, make sure to pick it up and the two photos
that come with it. Run after Izo shooting the lock on the cage
door. Climb down the ladder in the floor to his basement. Inspect the
crates of weapons. Continue following Izo be exiting the right and into
another underground chamber. Climb up the ladder to the street. Izo
will either be shot by Crystal or captured by her. Return to the
spinner.
DNA ROW
CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right and enter.
Talk to Chew three times.
MORAJI'S: Enter Moraji's business on the other side of the street. Shoot
the lock off of Moraji's cuffs and run out of the store quickly. Once
outside, make
sure Roy is in the farmost bottom right corner to avoid damage from the
explosion. Comfort the dying Moraji and he will tell you a couple
things.
TWIN'S APARTMENT: Walk up the stairs outside of Moraji's building to the
Twin's Apartment. Check the red sashes figure for a letter from
Runciter. Locate the monitor on in the middle left and you will find
a saved message from Sebastian.
CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins, Lance's
Envelope, and Sebastian. You can then find Sebastian by entering the
alley to the left of Chew's building.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: You can locate his apartment by taking the
elevator or the stairs up. Stay on the mainfloor and find his lab.
SEBASTIAN'S
LAB: Hit the powerswitch on the floor to the left of the countertop.
Then step over to the printer at the center of the counter to pocket
some DNA material.
BRADBURY ROOF: To get onto the roof, start at the entrance of
Sebastian's Apartment. Enter the living room on the right. Go into
the bathroom on the left and climb the ladder. Proceed forward through
the doorway. Knock out the glass cabinets on the right side of the
furniture to climb through a hole in the wall.
ACT III
YUKON BUILDING
REPLICANT'S APARTMENT: Hop over to the heating coils just below the
window on the far right. Once freed, pick up the Cheese under the table
chair. Walk over to the doll and you'll find a Hysteria Hall token. Just
next to the doll, beside a matress, is the Moonbus photo. Exit the
room in the lower right.
YUKON
LOBBY: Listen to Leon ramble on about his photos. His apartment is
towards the back of the lobby. You will discover Holden's Badge
in the chest of drawers there and a strange scale in the bathtub. Exit
the building in the lower left of the lobby.
OUTSIDE:
Inspect the wrecked sedan. You can also find a Wrapper on the passenger
floor. If you walk around the left corner of the building, you'll end up
at CHINA TOWN. If you leave to the far bottom left, you will end up
back at DNA ROW. Return to your parked spinner there.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD information involving the sedan. Use the ESPER unit
on the Moonbus photo. To the left of the image, you will find Sadik
again. In the middle is Clovis. To the right, near a burn barrel, you
will find Roy. To the far right, you will find a reflective yellow panel
from the Moonbus
(draw your own conclusions). This gives you 4
new photos.
Next, ESPER the two photos found on Izo's Camera. In the Hawker's ircle
photo, you will find something or someone of interest. You will either
find Dektora, or a strange scale in the far back, middle right. The
photo varies
depending on gameplay. In the China Bar photo, you will
find yet another picture of Clovis. Look also to the upper right and
you will find a security camera. This adds 3 new photos to your
collection.
ANIMOID ROW
CHINA BAR: Speak to the bar tender a couple of times and he will give
you the security camera disc.
DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she will
tell you more about the Dragonfly Earring.
ROY'S APARTMENT
ROY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide the
image to the far right and you will discover Izo. Check underneath the
red neon circle in the back middle right, and you will find Guzza.
This gives you 2 new photos.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian. Ask him about
Tyrell, Eisenduller, Moraji & Chew. Once you ask him 4 or 5 questions he
realizes you are a Blade Runner and asks you to leave. If you ask
him about the Twins, Runciter, the Nexus 6, or the Robbers, he
immediately realizes you are a blade runner.
HYSTERIA HALL
CRAZY LEG'S LARRY: Chat with Crazy Leg's in his garage and ask him about
the Car Registration for the sedan and show him Lucy's Photo.
OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese, and the
Wrapper found in the sedan.
ANIMOID ROW
KINGSTON'S KITCHEN: Tell the woman you know about her secret ngrediant.
NIGHTCLUB ROW
TAFFY'S BAR: Enter Taffy's bar on the right. Greet Gordo at the bar and
ask him about the Cheese. Listen to his standup and follow him outside.
He does
several things during different games. He might ask you to arrest him or
to shoot him because he is a replicant. In this version he simple runs
over to Early
Q's never to be seen again.
HYSTERIA HALL
HYSTERIA ARCADE: You will find Lucy playing the game in the center. Talk
to her about Runciter, Father, and Crystal. If you don't want to be a
replicant
sympathizer, then try to VK her instead.
NIGHTCLUB ROW
EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the bouncer
by talking to the dancer at the stage. When he walks over to
investigate, run over to
the booth in the lower left. This reveals a
private bar where Early Q is standing. If Early Q is not here, you might
have to exit the building or scene to reset the encounter.
Ask Early Q about Lucy's Photo and the Jewelry. Hang around for a
minute or so and wait for Early Q to leave the room and announce
Dektora dance. The stage is to the left. When you enter, watch
the show for a moment then quickly return to the first room.
Now that the bouncer is watching Dektora, you can enter Early
Q's private office just to the left of the first stage. You will find
the receipt to the jewelry collection on his desk. Return to Dektora's
dance. Now that the dance is over, proceed to her dressing room
to the left, underneath the dance platform. Her private dressing room is
to the right of the main dressing room. Ask her about Early Q and her
Belt. Then ask
her about the Black Sedan and tell her off Crystal. If you don't want to
be a replicant sympathizer, then try to VK her instead.
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB ROW.
Follow Crystal back to the main dance hall. Run up the stairs located in
the
back middle right to the projector room. Draw your gun and shoot
the project to cancel the blinding light. Climb the stairs to the
editing room. If you want to sympathize with the Replicants, put your
gun away and locate
Dektora to the left of the window. She'll thank you
and quickly leave. If you want to do your job, pick a spot in the room
and start shooting. When Dektora appears, shoot her when she crosses the
window.
ACT IV
SUBWAY TRAIN GRAVEYEARD
SUBWAY TRAINSTATION: Exit to the left and pass the Subway Alley.
INTERROGATION CHAMBER: Look at the chair for some trivial information.
Enter the UNDERGROUND through the door at the back of the room.
UNDERGROUND
ROY'S APARTMENT: Ignore most of the UNDERGROUND for the moment. Run to
the left through two rooms, until you come to a ladder leading up to
Roy's Apartment building. Enter his apartment, listen to the
revelations, and then return
back down the sewer ladder to the
UNDERGROUND. Proceed back to the first room you entered, the CROSSROADS.
UNDERGROUND
CROSSROADS: There are 4 exits here. The one in the lower right leads
back to Izo's. There is a lever in the center of the room you can pull
to extend a bridge across the gap to Izo's.
If you do this, this leads into an encounter with Lucy, where she is
VK'd as human. Whether Lucy is there or not, step back into Izo's
basement in the lower left. If you inspect the crates of guns a
couple of times, you'll find another weapon upgrade!
Back at the CROSSROADS, enter the tunnel in the upper left. If you
continue further back to the left, the tunnel leads out to CHINA
TOWN. For now, turn right and you will enter a room with an elevator
car. Step into the Elevator.
BUM'S HOME:The bum from the trashbin behind Howie Lee's lives here. Talk
to him about the Sewers, Others, and Guzza. Enter the tunnel
to the right.
RAT BRIDGE: This is a tricky scene. Proceed across the wooden bridge
until the rat appears. Quickly turn around and run back to the
ledge. Spin around, draw your gun, and kill the rat so that it dies
closer to you than in the middle. If the rat dies in the middle of the
bridge, when you cross it, it will collapse and Roy will die. You might
want to save the game here before crossing the bridge.
TWIN'S LAB: Talk to the Twins about Replicants, Work, Lifespans,
Clovis, Runciter, and Guzza. They will offer you a trade if you retrieve
something from Tyrell's for them. Sometimes the Twins are not
here, if that is the case, proceed on to Tyrell's and you can talk to
them afterwards.
TYRELL'S CHAMBER: To reach Tyrell's building, locate the exit in the
lab between the entrance and the stairs to the right. Then climb up the
ladder in the next room. Once there, take the airconditioning duct up to
Tyrell's Lobby. Quickly step into the elevator. Pick up
the DNA material on Tyrell's desk and return to the elevator.
Run back into the airconditioning duct and return to the Twin's
Lab.
TWIN'S LAB: Trade this material for Guzza's folder. If you don't want
to be a replicant sympathizer, just shoot and Retire the Twins. Now you
need to set up a meeting with Guzza. Take the stairs on your right up to
the apartment.
TWIN'S APARTMENT:
Use the vidphone on the right to contact Guzza (or you can lternatively
use the vidphones at TAFFY'S BAR if you like). Listen to what he
suggests. Return to
the BUM'S HOME and enter the meeting place to
the left, through a gate.
TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot him just
after Clovis introduces himself. Or, if you don't want to be a eplicant
sympathizer, run away from the scene.
ROY'S APARTMENT: Take the elevator back up. Run into the CROSSROADS
again and run to the left until you reach the ladder leading up to
ROY'S APARTMENT. Speak to Gaff for a moment before entering the
Apartment.
ACT V
ROY'S APARTMENT
ROY'S BEDROOM: Check the vidphone. Either Guzza, Steele, Lucy, Clovis,
or possibly Dektora will call you. In this version, Lucy calls Roy.
Listen to her for locations. If you want to join the Replicants or
Retire the Replicants, then skip this section and look at the
bottom of the page. If you want to join Lucy, exit the Apartment and
climb back down the ladder. Run all the way back to the SUBWAY TRAIN
GRAVEYARD (to the right 4 scenes).
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run down the alley in the center of the screen. In this
new section, climb through a small opening in the middle of the wall to
the left.
Climb up the spiral staircase into CRAZY LEG'S GARAGE. Stepping out into
the street, you'll find Lucy. Follow the scene up to
CRAZY LEG'S ROOF. Kill Crystal. Take the stairs back down to the garage.
Hit that green button to the left on the console! Quickly take the
spiral stairs
back down UNDERGROUND to the tunnel. Jump in the car
and watch the final film!
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To Retire or Join the remaining Replicants:
>From the beginning of ACT V:
ROY'S APARTMENT
ROY'S BEDROOM: Leave the Apartment and climb back down the ladder. Run
to the right one room, and instead of continuing right, back into the
CROSSROADS, exit through the far back doorway, at the top of the screen.
Continue down the middle hallway.
OUT IN THE KIPEL
FOG ROOM: Quickly kill the rats that appear and proceed to the left.
JUNKYARD ENTRANCE: You can either take the lower left exit or enter
a small alcove in the middle left. In some versions of the game,
Crystal meets Roy here and they prepare to Retire the remaining
Replicants. Enter the small alcove.
SMALL ALCOVE: Before you run into this room, look around. You will find
a tripwire leading to a bomb in the middle left of the screen. Inspect
the bomb a couple times to disarm it. Walk forward and turn left to
enter the junkyard.
JUNKYARD: In some versions of the game you meet Sadik here and have to
Retire him before proceeding. In this version, you meet Crystal here and
have to kill her to get by. After killing her, walk over to the
Moonbus crash in the far back.
MOONBUS CRASH: Talk to Sadik. You will find what he asks for in the
previous scene, where you killed Crystal. Look to your left and
near the edge of the screen, you will find the item buried in the
ground. Return to Sadik and show him what you found. Enter the
Moonbus.
MOONBUS INTERIOR: Join Clovis and the remaining Replicants.
Clovis will as you for something, just select him again to give it
to him. Enjoy the final film! (Here was a chance to show Gaff, in a ull
render, but alas...)
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